Ah, now we're talking. The thing that sets the Imperial campaign apart from the Rebel one is that the Imperial side spends a lot more time on offense. Starting right here, with taking over a supply yard.
This is the template that a lot of the following missions will run - play a little bit of defense for some capturing transports or other ships, but mainly blow up a bunch of stuff! There's plenty of challenges ahead, but this is where it starts get fun.
Caster's Corner - Livestreaming on Twitch
Friday, March 31, 2017
Thursday, March 30, 2017
Guns on a Fighter - How Hardware Problems Became Software Problems
In my professional guise as a Software Test Engineer, I
sometimes run across stories that make me wish I could spend a few hours
picking the brains of the test lead on some project or another. The recent
articles about the F-35B/C’s gun pod, and last year’s articles about the
F-35A’s internal gun issues were one such example. How far we’ve come in a
hundred years or so, that the function of a fighter aircraft’s most basic
weapon can be impeded by software problems.
The Fokker Eindecker, the first successful fighter fitted with Interrupter gear. Despite its spindly appearance, it gave rise to the "Fokker Scourge". Source |
Largely through trial-and-error, it was discovered what
seems obvious in hindsight: that for a single-seat, maneuverable fighter, the
best place for guns to be placed was in the direct line of sight of the pilot,
firing over the nose of the aircraft. “All” the pilot had to do was point the
nose of the aircraft where he wanted the bullets to go. Unfortunately, since most
aircraft of the time also hung their single engine and propeller on the nose,
placing machine-guns behind the propeller tended to have negative consequences
once bullets started impacting the spinning propeller blades.
Solving this clearance problem was a hardware issue, not
software. Interrupter gear, a clever mechanical system of synchronizing a
machine-gun and propeller so that the gun fired only when the bullet would not
hit a propeller blade, was the ultimate answer. Other options were tried,
however, particularly by the British and French forces. Most famously, Roland
Garros equipped his Morane-Saulnier Type L with steel wedges on the propeller
to deflect bullets which otherwise cause damage. This worked as well, but the
degraded propeller and engine performance meant that the solution was abandoned
for synchronization gear once it became available.
The gun remains an integral part of almost every fighter and
attack aircraft’s arsenal. The experiences of the Vietnam War, where gun-less
F-4 Phantoms found themselves in knife fights with cannon-armed MIGs seared the
requirement into the institutional memory of the U.S. Air Force. No USAF fighter
is likely to be without a gun for a very long time to come.
Despite being primarily a attack bomber, the gun equipped F-105 scored 24 of its 27 kills in Vietnam with its internal 20mm cannon. Source |
And thus we come back to the software problem. Where WWI
pilots used a basic aiming reticle and fought at slow speeds and point-blank
ranges, the F-35 uses a helmet mounted sight and integrated aiming to assist
with accuracy. That takes targeting software. The gun itself has to be hidden
behind a small door when not in use, that too requires a software solution, not
mechanical, to ensure that the shutter is always opened before the gun fires.
F-35A near a refueling tanker. The internal cannon is hidden inside the bulge on the upper fuselage ahead of the wing root. Source |
That’s a lot of unit testing. That’s a lot of systems
integration testing. That’s a whole lot of regression and halo testing, because
the targeting system is concerned with a lot more than just the gun, and the
flight computers have to be involved too because the position of the gun causes
a slight yawing motion when fired.
My hat’s off to the QA department at Lockheed Martin.
Wednesday, March 29, 2017
Backlog Burndown #18 - Invisible Zero on Marooner's Rock
Thanks to some help from some alert developers, my Invisible Apartment playthrough got back underway on Marooner's Rock.
Invisible Apartment is available on Steam.
"Invisible Apartment Zero is the prequel episode to Invisible Apartment, tells the story of how our protagonist Kacey became a hacker on the run in the megacity. Originally, the four total episodes were released separately, however a 2016 update rolled them into a single launcher. Under this format, the first chapter appears on Steam as the game, with episodes Zero, Two, and Three showing up as DLC."
Click the picture to check out the full story. |
Invisible Apartment is available on Steam.
Tuesday, March 28, 2017
Star Wars: X-Wing vs. TIE Fighter - Balance of Power - Imperial Task Force Vengeance Mission 1
We're finally back to Star Wars missions on Youtube! Assuming I've done math properly and can hold a timetable, this should* be a consistent run for the next seven weeks!
Today we start with Mission #1, an remarkably difficult start to the Imperial campaigns. There's ships to inspect, pirates and Rebels to destroy, and two friendly capital ships to protect. The Imperial Star Destroyer Rage is helpful enough, but the Interdictor Compellor is remarkably fragile - a problem that will come up a few more times during this campaign.
In fact, I would definitely recommend playing through the Rebel campaign first. Not to say that the Rebel campaign is easy in the slightest bit, but the difficulty curve doesn't start with a massive spike.
*Provided nothing crazy happens.
Today we start with Mission #1, an remarkably difficult start to the Imperial campaigns. There's ships to inspect, pirates and Rebels to destroy, and two friendly capital ships to protect. The Imperial Star Destroyer Rage is helpful enough, but the Interdictor Compellor is remarkably fragile - a problem that will come up a few more times during this campaign.
In fact, I would definitely recommend playing through the Rebel campaign first. Not to say that the Rebel campaign is easy in the slightest bit, but the difficulty curve doesn't start with a massive spike.
*Provided nothing crazy happens.
Monday, March 27, 2017
Virtual Wings - Sienar Fleet Systems TIE/ln PIREP
The company had invited me back. This time, I’d be sampling
their aggressor birds, ex-Imperial craft that were used primarily to provide
dissimilar craft training for client contracts, but also led a second life
teaching pilots the ins and outs of these lethal craft.
First up was the standard bearer of the Imperial Fleet, the
TIE Fighter. Nicknamed “Eyeball” by Rebel/Resistance pilots, the scream of its
twin ion engines was known throughout the galaxy. Produced in massive
quantities, it could still be found equipping backwater garrisons, forming the
basis of various ugly hybrids, and in the hands of private militias and
collectors.
While not produced with hyperdrives, life support, beams, or shield systems, various field modifications adding some or all of these systems were also common. However, without an upgraded reactor, performance suffered with these modifications. Provision for mounting warhead launchers was standard, and since these did not degrade the flight envelope, they were fitted often enough in Imperial service that their presence could never be discounted.
The cheap, spare design was completely intentional. It made it possible to mass produce the fighters with low-skilled conscript labor forces, and minimally trained pilots flying their expendable ships were a core Imperial doctrine during the rule of Emperor Palpitane. No hyperdrive meant those same pilots would be unable to escape during deployments.
Entering the TIE Fighter was an experience unto itself. Unlike Alliance snub fighters which were designed with landing gear, TIEs were designed to sit in racks and be launched via an external controller. While the wing panels were reinforced to allow them to be used as landing skids, this was largely an emergency-only procedure, save in some ground-based garrison locations. As such, ingress required the assistance of a crew chief to help me get into position, and ensure that my life support systems were properly connected.
Once inside, visibility was appalling. The huge front window gave excellent forward visibility, but everything else was only visible through monitors connected to external cameras. Beam and warhead warning systems provided some threat detection, but pilots lost a lot of their situational awareness by not being able to see behind them.
Start-up was quick, with the twin Ion Engines providing their characteristic shriek as soon as they were throttled up. We cruised out of the traffic pattern at half power, then throttled up the engines up into a scream to clear into the practice area. Through all this, the cockpit was surprisingly quiet. The engine scream reverberated throughout the hull, but the lack of cockpit air provided a significant deadening effect despite the lack of sound deadening. I found the seating position significantly less comfortable than Alliance fighters, however, likely another artifact of a ship designed for short range use.
In actual combat testing, the TIE Fighter’s biggest advantage was the close grouping of its dual laser cannons. Much like the Y-Wing, the close grouping maximized hits when dual linked. The Eyeball’s legendary maneuverability failed to live up to expectations though. Only slightly better in turning than the X-Wing, the TIE managed only the same max speed while being unshielded and vulnerable. While it was certainly a superior fighter to the Y-Wing or Z-95 Headhunter, it was clearly outclassed against later Alliance craft, and only its massive production quantities and overwhelming numerical advantages had kept it somewhat relevant.
After returning to base, being helped out of the cockpit by the crew chief, and finally taking off the bulky environmental suit, I mainly felt sympathy for the beings who’d been required to fly these things for the Empire on a regular basis. Every design element seemed to emphasize that the pilot was merely an expendable cog in a massive machine, as mass-produced and replaceable as a Stormtrooper’s blaster, and equally lacking in individual agency. And unlike me, who had a comfortable bed and personal ship to be able to return to, regular TIE pilots had no such luxury. Life in an Imperial squadron or garrison was even more soul-sucking and regimented than flight-ops could ever be.
Friday, March 24, 2017
Backlog Burndown: Telltale Texas Hold'Em
Backlog Burndown's Let's Play takes on Telltale Texas Hold'Em, Telltale Game's first version of what became a very fun single-player poker series.
Thursday, March 23, 2017
Book Review - Dresden Files #4 - Summer Knight
There was quite a pause for me between reading the first
three Dresden books, and finally getting back into the universe with book #4
(and we’re up to fifteen now, with a sixteenth still on the horizon…
somewhere). Fortunately, Summer Knight
had just enough reflection on the previous books to jog my memory, but really,
a new reader could jump right in with this book and not miss a beat.
Save for
some deep insight behind the depth of Harry’s brooding, backstory on his
werewolf comrades, and more understanding of why so many people seem to want
him dead, Summer Knight is basically
a self-contained adventure.
For those unfamiliar with the series, the Dresden Files
books are urban fantasy set mostly in and around modern day Chicago. With the
first book written in 2000, there’s a solid argument to be made that it was one
of the series at the forefront of what has become a very popular sub-genre. Our
main protagonist, Harry Dresden is Chicago’s only advertised wizard, and is
something of a supernatural detective noir who compliments his pistol with a
blasting rod and staff.
Summer Knight revolves
around a fae-world mystery – the Summer Knight, the Summer Queen’s right-hand,
has been murdered, and the Winter Queen wants the murder solved before the
imbalance of power forces both sides to war. Since, in the Dresden world, the
fae are actually the ones who control the weather, having Summer and Winter
rebalancing their power in a knock-down, drag-out war would be a Very Bad Thing
for every human hanging around Planet Earth.
Naturally, Harry has to solve this murder in three days,
while dodging murder attempts, a Wizard’s council that mostly also wants him
dead, and dealing with the re-appearance of his first love as the Summer
kingdom’s representative in the investigation. Naturally things do not go
smoothly. But then, it would be a pretty short book if they did.
As always, I enjoyed Jim Butcher’s foray take on the unseen
world. The Dresden universe is well thought-out, with details that feel
perfectly plausible. Harry is an excellent main character, skilled at what he
does but hardly hyper-competent. The action scenes fly fast, and I came to the
end of the book far sooner than I would have liked. Then again, a Dresden book
is one of those series that will get me to stay up late reading just one more
chapter.
For those who’ve never gotten into the Dresden Files, Summer Knight is a great place to start.
Perhaps better, actually than Storm
Front, the first book in the series, since Butcher’s style has evolved and
gained polish as the series goes on. Any way you choose though, the series
won’t disappoint.
I was not compensated in any way for this review. Amazon links are affiliated, I will make a small pittance back if this review motivates someone to buy the book.
Wednesday, March 22, 2017
Backlog Burndown #17 - Telltale Texas Hold'Em on Marooner's Rock
The backlog battles continue with Telltale Texas Hold'Em, today on Marooner's Rock.
The game, as the name suggests, a single-player Texas Hold’Em simulator. You play against four opponents, each with their own personality and tells. There’s Harry the professional-ish player, with a by-the-book strategy; Boris the most-likely a mob hitman who plays aggressive but calculated; Theodore the fratboy who plays dumb and aggressive; and Grandma, who plays a slow, calculated game right up until she crushes you.It's not a terrible game, it's just... those jaggies. Ouch.
Tuesday, March 21, 2017
Logitech Mouse Double-Click Fix Attempt - New Youtube Video
A bit different video today. Last fall I made an attempt to fix my favorite mouse, a Logitech G700 that had fallen prey to the double-click problem that seems to plague older mice in this series. It... well, let's just say it didn't go precisely by the numbers and leave it at that.
Monday, March 20, 2017
More Marooner's Rock - Lightspeed Frontier EA Preview
Over on Marooner's Rock, I take a longer look at Riveted Games Lightspeed Frontier. Now that it's out on Early Access on Steam, I can go much more in depth with the game. I'm genuinely excited to see where this one goes, I feel like it has a lot of promise.
Friday, March 17, 2017
Backlog Burndown: Streets of Chaos
Backlog Burndown takes on Streets of Chaos. Billed as a sort of turn based city conqueror thing, it may well be the most boring game I've played during the burndown thus far.
Read the full Backlog Burndown column on Marooner's Rock.
Read the full Backlog Burndown column on Marooner's Rock.
Thursday, March 16, 2017
Airport Explorations #1 - Y14
It started with an unseasonably warm weekend in March. In
South Dakota, when the weather gives you temperatures in the 60s on a Sunday
afternoon, with clear skies and dry roads, you have to take advantage. Out of
the garage came the Sportster, for the second time this year. But unlike the
first ride of the year, where I had no destination or plan, this time I had a
goal.
Roughly fifteen minutes south is a small general aviation
airport (Y14) where I hope, one day soon, to complete my Private Pilot’s license.
That day hasn’t come yet, however I had it in my mind to at least find the
airport that I’d only seen from the freeway and see what there is to see.
The A-7D, and my ride. |
I got a Cessna on final approach crossing above a two-lane
county road at less than fifty feet. I found my local EAA chapter (maybe it’s
time for me to get my EAA membership and start attending meetings, considering
my future plans!) I found an A-7D Corsair II serving as an airport mascot and
guardian, and a mystery.
Dedication plaque |
According to the dedication plaque, the A-7D standing its
silent, final watch is Air Force S/N 70-1050, flown by the South Dakota Air
National Guard from 1977 to 1991. One can only imagine the lack of enthusiasm
that greeted the news in 1977 that these fighter pilots would be trading their
sleek, supersonic, delta-winged F-102 “Deuces” for the attack aircraft
nicknamed “SLUF” for “Slow, Little, Ugly Fellow (or usually a more vulgar
F-word)”. The A-7 didn’t even have an afterburner!
The mystery however, comes from a bit of research about the
actual history of this specific aircraft. According to Wikipedia’s sources,
A-7D S/N 70-1050 was destroyed during a terrorist attack in Puerto Rico in1981, making it rather unlikely that the same airframe was restored and placed
in South Dakota sixteen years later.
What airframe is actually displayed at Y14? I have no idea.
Clearly a return visit to look for more information is in order.
All of this has given me a great idea though. According to
the current FAA sectionals, there are at least fifteen or twenty GA airports
within a two hour riding radius of me. Exploring more of these during the
riding season, sounds like some great destination plans. Who knows what other
cool things I’m going to find!
Edit (4/6/2017) - See New Post for the solution to the SLUF's identity.
Edit (4/6/2017) - See New Post for the solution to the SLUF's identity.
Subscribe to:
Posts (Atom)