November 4th, 2011 is a date that will always
stick with me. It marks the day I was told that my services would no longer be
needed by WB Games, Inc. at Monolith/WB Games.
The day had started like any other Friday, with me dragging
into work after the quick drive from my condo near Lake Washington,
anticipating another long day as pre-production on Monolith’s next bit title
slowly came together. An odd email from HR telling me that I hadn’t yet filled
out my annual health insurance enrollment (I had) was dismissed as a paperwork
error, one of those things endemic to large soulless multinational
corporations. The surprise urgent, all-hands mandatory meeting could not so
easily be ignored.
Three weeks prior to the end. Fat, dumb, and happy, enjoying the team's victory lap celebration as Lord of the Rings: War in the North finally shipped. |
I knew what was coming. But I’d dodged so many of these
layoffs over the years, that I thought I was bulletproof. It was always a
miserable day to say goodbye to friends and comrades, start sending out
LinkedIn requests and updating email contacts, but at the end of the day I
always came out unscathed. We filed back to our desks to await the emails
announcing who was staying and who was going. But this bullet wasn’t one I
could dodge. After seven and a half years at a company that I had convinced
myself I could somehow stay with for decades, my employment was at an end. It
was one of the worst days of my life as my cozy, well ordered career plan
tumbled down around my ears in an instant.
Except, that whole plan was a lie, built on a shifting
foundation of quicksand. My world had been slowly falling apart for years. We
were deep in debt. I was practically wedded to the harsh mistress of overtime,
which was the only thing keeping us financially afloat. Our cozy two-bedroom
condo was unsellable after the housing crash, but also unlivable in the long
term for a family of six. My mental health was slipping from too many nights of
minimal sleep, and my fitness, well, let’s just say I wasn’t headed in a good
direction there either.
But just like that, with a corporate decision made that I
was expendable, we could no longer sustain even the illusion that everything
was okay. It turned out to be one of the best days of my life.
Of course, recovery wasn’t an instant process. In the span
of almost four years (November 2011 – October 2015) we moved four times. I
changed jobs four times too (six counting contractor agency changes). Twice
more I’d get surprise layoff notices as studios reduced headcount. The condo
got foreclosed on. We defaulted on a few credit cards. I’m an incredibly
stubborn, hard-headed person sometimes, but I finally gave up on game
development after fourteen years.
I had a lot of fun at Monolith, and sometimes I miss it. But having the time to spend regular evenings with this crew is well worth all the trouble. |
We moved to South Dakota. I took a job in the Financial
Technology sector, doing work similar to what I’d done for most of my career,
but with better pay, and sane hours. I bought a motorcycle and started getting
in shape. After two years of stability, we decided to commit to this state and
buy a house.
Which brings me to now. Six years after a layoff shattered
my world and forced me out of my illusory comfort zone, both my family and I
are happier, healthier, and better off financially than we were. Two years into
my stint at my current employer, maybe this will be the place I make thirty
years at. If not though, if I’ve learned one thing from the last six years,
it’s that through perseverance, with the help of family and friends who stand
by your side, and by the grace of God, all things are possible. Life is never a
straight line, but as a motorcycle rider, we learn to flow with the curves and
enjoy the road’s journey, not fight for a single direction path where none
exists. Not all worst days can become best days, but turning points aren’t
things to be feared. In via praemium sum
est – The journey is its own reward
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