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Friday, December 21, 2018

Let's Play Wing Commander 1: McAuliffe Mission #2 - Destroyer Strike

Finally a chance to do something other than patrols or escorting fat, slow transports. McAuliffe was heating up, at least that's what the Colonel said, and he was sending strike pairs out to engage and neutralize possible threats that had popped up on radar.



It seemed like the guys in the bar earlier must have been part psychic, since we'd just been discussing the best way to take out an enemy capital ship. Maniac, of course, favored an agressive strategy of burning in, popping the cap ship, then dealing with the fighter escort. Iceman, and everyone with a brain, preferred to engage the escorts first, then deal with the big hostile once there wasn't anything left that could shoot us in the back.

 The flight of Dralthi we blundered into halfway to the nav point was just bad luck. Certainly for them, since Paladin and I made short work of them. At Nav 1, we rolled in against a bigger threat: two Krants escorting the Ralari destroyer we'd come to destroy.

I gave Paladin the lead and burned hard to come in under the trailer. On paper, the Scim and Krant woere pretty close matches. The Krant had slight edge in armor, I had a little more firepower. When the trailing fighter couldn't turn in fast enough to hang with me, firepower won. I went underneath him at full burner, then cut my drives and pitched around to put myself on his tail. One full burst from my Mass Drivers was all it took. That gave me time to help Paladin, who was struggling with the other fighter. The cat must have gotten target fixated as Paladin tried to extend and clear, allowing me to call Fox Two and put a heater up the Krant's tailpipe.

After that, the Ralari was just a matter of weathering the flak and unloading guns into the engines. Problem solved, and we were RTB with not too much worse than some paint scratches and half-empty missile racks.

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