Remember, this is a game that came out in 1990. The first two missions in Enyo are the closest thing to a tutorial that the game has. We start off with a basic three point patrol. There are a few flying bullseyes (Dralthi) at Nav 1, some asteroids Nav 2, and a few Salthi light fighters at Nav 3. Pretty basic stuff.
One of the things that made Wing Commander unique was wingmen with personality. Shotglass will tell you that Spirit is a good wingman. She may be a little more chatty than a wingman should be, but unlike some of the folks you'll fly with, she's really good about not shooting through you to hit an enemy target.
|Back when Wing Commander originally came out, the game box came with these lovely blueprints for each of the four fighters that you flew. Very official looking, and very cool. I wish I knew where mine had gotten to over the years.|
The Hornet too, is a fun little fighter. Definitely something I prefer over the Scimitar, but that's a commentary for some later missions. The Hornet is quick, maneuverable, and decently armed. I'm not fond of going up against anything tougher than a Krant in one, but both Gratha and Jalthi are doable if you're smart and aggressive.